Electronic Arts CEO on Cloud-Based Gaming, eSports

Electronic Arts CEO on Cloud-Based Gaming, eSports

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

University

Hard

Created by

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The video discusses the impact of streaming and subscription models on gaming, highlighting the challenges and opportunities they present. It explores EA's esports strategy, emphasizing the importance of competitive gaming for player engagement. The development of Star Wars Battlefront 2 is detailed, focusing on community feedback. The potential shift in game release strategies and Apple's role in gaming are also examined.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What has been the greatest disruptor to entertainment media consumption in the last five years?

Virtual Reality

Streaming and Subscription

Augmented Reality

Physical Media

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the two greatest positive motivators of human behavior according to the esports strategy?

Relaxation and leisure

Creativity and innovation

Financial gain and fame

Social connection and competition

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What feedback did the community give about the first Star Wars Battlefront game?

It was too easy

It needed to be bigger and broader

It had too many space battles

It was too complex

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does EA plan to deepen its relationship with Disney?

By acquiring Disney

By developing more games based on Disney IP

By creating a joint venture

By focusing on non-gaming collaborations

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is EA's approach to releasing new titles in Korea and China?

Releasing a new big code drop every four years

Releasing titles based on community votes

Releasing only mobile games

Releasing new titles every year

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the potential future business model for games according to the discussion?

One-time purchase

Ad-supported

Subscription-based

Pay-per-play

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the current trend in app store business models?

Increased focus on free-to-play

Focus on in-app purchases

Rise of subscription services

Decline of mobile gaming