Electronic Arts CEO on Cloud-Based Gaming, eSports

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Business, Information Technology (IT), Architecture
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University
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Hard
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7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What has been the greatest disruptor to entertainment media consumption in the last five years?
Virtual Reality
Streaming and Subscription
Augmented Reality
Physical Media
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the two greatest positive motivators of human behavior according to the esports strategy?
Relaxation and leisure
Creativity and innovation
Financial gain and fame
Social connection and competition
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What feedback did the community give about the first Star Wars Battlefront game?
It was too easy
It needed to be bigger and broader
It had too many space battles
It was too complex
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does EA plan to deepen its relationship with Disney?
By acquiring Disney
By developing more games based on Disney IP
By creating a joint venture
By focusing on non-gaming collaborations
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is EA's approach to releasing new titles in Korea and China?
Releasing a new big code drop every four years
Releasing titles based on community votes
Releasing only mobile games
Releasing new titles every year
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the potential future business model for games according to the discussion?
One-time purchase
Ad-supported
Subscription-based
Pay-per-play
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the current trend in app store business models?
Increased focus on free-to-play
Focus on in-app purchases
Rise of subscription services
Decline of mobile gaming
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