Playstation and More Immersive Video Games: Crash Course Games
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Business, Architecture, Information Technology (IT)
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11th Grade - University
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Practice Problem
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the main reason for Sony's entry into the console market in the mid-90s?
To collaborate with Sega
To develop handheld gaming devices
To focus on arcade games
To capitalize on the growing video game industry
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a significant technological advancement in gaming during the 1990s?
Development of motion-sensing controllers
Use of compact disks for data storage
Launch of cloud gaming services
Introduction of virtual reality
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a major downside of the early CD-ROM drives used in gaming consoles?
High manufacturing cost
Slow data transfer speeds
Limited storage capacity
Incompatibility with existing games
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a major criticism of the Sega Saturn console?
Lack of compelling games
High price point
Limited multiplayer options
Complex controller design
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a notable feature of the Playstation's memory card?
It had unlimited storage capacity
It made games portable
It was built into the console
It allowed for online game saves
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a unique feature of the Nintendo 64 controller?
Control stick for nuanced movement
Wireless connectivity
Built-in touchscreen
Voice command functionality
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a key factor in the success of the Playstation and Nintendo 64 in the late 1990s?
Advanced hardware alone
Great gaming experiences
Exclusive online features
Affordable pricing
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