Daniele Quercia: Happy maps

Daniele Quercia: Happy maps

Assessment

Interactive Video

Science, Geography, Computers

10th - 12th Grade

Hard

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The speaker, a scientist and engineer, reflects on the obsession with efficiency, sharing a personal story about using mapping apps for commuting. This experience led to a shift in research focus from data-mining to understanding city experiences. The speaker describes a crowdsourcing experiment to identify beautiful urban scenes, resulting in maps that highlight enjoyable routes based on human emotions. The talk concludes with a vision for future mapping tools that incorporate aesthetics, memories, and sensory experiences, encouraging a richer engagement with the city.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What realization did the speaker have about their daily commute?

They were taking the longest route.

They were cycling too fast.

They were using the wrong mapping app.

They were missing out on more enjoyable routes.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What change did the speaker make in their research focus?

From data-mining to city experiences.

From mapping apps to GPS technology.

From efficiency to speed.

From engineering to biology.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which social science experiments influenced the speaker's new research?

Experiments by Albert Einstein.

Experiments by Isaac Newton.

Experiments by Jane Jacobs, Stanley Milgram, and Kevin Lynch.

Experiments by Charles Darwin.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the purpose of the crowdsourcing platform developed by the speaker?

To find the fastest routes.

To calculate travel costs.

To track cycling speeds.

To identify beautiful urban scenes.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did participants enjoy about the new maps created by the speaker?

They offered more enjoyable routes.

They were easier to read.

They were more colorful.

They were more accurate.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What metaphor does the speaker use to encourage breaking free from routine?

The Wizard of Oz.

The Truman Show.

The Matrix.

Inception.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the speaker's final message about routine and adventure?

Routine is predictable, adventure is chaotic.

Routine is safe, adventure is risky.

Routine is deadly, adventure is necessary.

Routine is efficient, adventure is wasteful.