Tom Wujec: Build a tower, build a team

Tom Wujec: Build a tower, build a team

Assessment

Interactive Video

Social Studies

11th Grade - University

Hard

Created by

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The video discusses the Marshmallow Challenge, a design exercise where teams build structures with spaghetti, tape, string, and a marshmallow. It highlights the importance of collaboration, iterative prototyping, and the impact of incentives. Kindergarteners often outperform business students due to their iterative approach. The challenge reveals insights into teamwork and design, emphasizing the value of facilitation and the iterative process. The exercise is used to identify hidden assumptions in projects, demonstrating that design is a contact sport requiring creativity and adaptability.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary objective of the Marshmallow Challenge?

To build the tallest structure using marshmallows

To encourage quick collaboration and design thinking

To test the strength of spaghetti sticks

To create a delicious dessert

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do kindergarteners often outperform business school graduates in the Marshmallow Challenge?

They are better at following instructions

They have more experience with marshmallows

They have more time to complete the challenge

They use an iterative process with constant feedback

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which group is noted for having the tallest structures in the Marshmallow Challenge?

Business school students

Lawyers

Kindergarteners

Architects and engineers

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What role does an executive admin play in improving team performance in the Marshmallow Challenge?

They provide additional resources

They manage the process and facilitate collaboration

They build the structure themselves

They motivate the team with rewards

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the outcome when a $10,000 prize was introduced in the Marshmallow Challenge?

All teams built taller structures

The prize was shared among all teams

Only one team completed the challenge

No team had a standing structure

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What lesson does the Marshmallow Challenge teach about high stakes and performance?

High stakes always lead to better performance

High stakes can increase pressure and hinder performance

High stakes guarantee success

High stakes have no impact on performance

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the broader lesson about prototyping from the Marshmallow Challenge?

Prototyping should be avoided in high-stakes situations

Prototyping is unnecessary in design

Prototyping helps identify hidden assumptions

Prototyping is only useful for engineers