Daphne Bavelier: Your brain on video games

Daphne Bavelier: Your brain on video games

Assessment

Interactive Video

Information Technology (IT), Architecture

11th Grade - University

Hard

Created by

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The video explores the impact of video games on brain learning, focusing on vision, attention, and multitasking. It highlights the positive effects of action games on visual acuity and cognitive skills, contrasting them with multimedia tasking. The video also discusses training studies and the potential for educational and rehabilitative applications of video games.

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6 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the average age of a gamer according to the introduction?

33 years old

8 years old

18 years old

50 years old

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do action video games affect vision according to the research?

They cause color blindness

They worsen eyesight

They improve the ability to see small details

They have no effect on vision

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one way action video games improve attention?

By making players more distracted

By slowing down reaction times

By enhancing the ability to track multiple objects

By reducing the need for focus

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between action video games and multimedia-tasking?

Multimedia-tasking improves vision, action games do not

Action games improve multitasking, multimedia-tasking does not

Action games and multimedia-tasking are equally beneficial

Both have the same effect on attention

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the goal of integrating beneficial elements of video games into education?

To create engaging educational tools

To replace traditional schooling

To make games more addictive

To eliminate the need for teachers

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the challenge in creating educational video games?

Combining entertainment with beneficial elements

Making them as addictive as possible

Making them free for everyone

Ensuring they are only used by children