Kurt Squire - Game-Based Learning

Interactive Video
•
History
•
9th - 10th Grade
•
Hard
Wayground Content
FREE Resource
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5 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What sparked Kurt Squire's interest in game-based learning technologies?
A research project he was involved in
A university course he took
His childhood experiences with historical games
A conference he attended
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to the research, what is a common outcome for kids who play historical games?
They struggle academically
They lose interest in history
They develop lifelong interests and passions
They become isolated from their peers
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How are historical games typically played according to the research findings?
As part of a school curriculum
In social settings with friends and family
In competitive tournaments
Individually in isolation
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What role did the students play in the Citizen Science project?
They conducted their own study and presented findings
They observed professionals conducting research
They wrote a report based on secondary data
They played a simulation game without real-world application
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a significant outcome of the Citizen Science project for the students?
They received academic awards
They improved their test scores
They developed new games for educational purposes
They engaged in authentic practices by presenting to the town council
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