Netflix to Add Video Games Within the Next Year

Netflix to Add Video Games Within the Next Year

Assessment

Interactive Video

Business

University

Hard

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The transcript discusses Netflix's current scale with over 200 million subscriptions and its potential expansion into gaming. It highlights Netflix's historical progression in streaming and original content, suggesting a similar path for gaming. The competition with Fortnite is analyzed, emphasizing the importance of social gaming in the leisure market. Netflix's strategic foresight in the streaming wars is noted, with a focus on future developments by 2025.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the approximate number of people using Netflix, considering the average accounts per subscription?

500 million

300 million

700 million

1 billion

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did Netflix's spending on original content change by 2017?

20% of new spending was on originals

85% of new spending was on originals

50% of new spending was on originals

100% of new spending was on originals

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Netflix's initial strategy for entering the gaming market?

Focusing on mobile games

Starting with licensed titles

Partnering with gaming consoles

Developing only original games

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to Netflix, what is considered their greatest competition?

Books and podcasts

Traditional TV networks

Social gaming experiences

Other streaming services

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key factor in dominating the leisure market, according to the transcript?

Providing live sports streaming

Creating more documentaries

Having a large movie library

Offering social gaming experiences