Next Level: Do Video Games Help Or Hurt Our Mental Health?

Interactive Video
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Social Studies, Science, Computers, Arts
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9th - 12th Grade
•
Hard
Wayground Content
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common misconception about video games and mental health?
They are a new form of art.
They are always beneficial for mental health.
They are solely responsible for violence and addiction.
They have no impact on mental health.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between aggression and violence according to the research?
Aggression is a physical act, while violence is not.
Aggression is a short-term effect, while violence is a long-term effect.
Aggression involves unwanted harm, while violence involves physical harm.
Aggression is linked to video games, while violence is not.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the World Health Organization's stance on gaming disorder?
It is a temporary condition.
It is a subtype of addictive behavior.
It is the same as drug addiction.
It is not recognized as a disorder.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can video games be used as a coping mechanism?
By enhancing social interactions.
By improving cognitive skills.
By increasing physical activity.
By providing a distraction from stressors.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential benefit of socializing through video games?
It can help form new friendships.
It eliminates the need for real-life interactions.
It always leads to addiction.
It guarantees a positive gaming experience.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a major issue with online gaming communities?
They can be toxic and harassing.
They have no impact on mental health.
They are always supportive.
They are only for competitive players.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can video games foster empathy according to the text?
By allowing players to control characters.
By providing realistic graphics.
By offering multiplayer options.
By having complex storylines.
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