Creational Design Patterns in Modern C++ - Introduction - introduces you to the pattern and its intent

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Information Technology (IT), Architecture
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University
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Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key difference between the prototype design pattern and other creational patterns?
It is not a creational pattern.
It always creates a new instance.
It clones an existing instance.
It does not support object creation.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might one choose to clone an object instead of creating it from scratch?
Creating from scratch can be expensive.
Cloning is the only option in all languages.
Cloning is always faster.
Creating from scratch is always impossible.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the prototype pattern help in controlling object creation?
By preventing any object creation.
By allowing only one instance of a class.
By using cloned instances from a prototype.
By creating objects only at compile time.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is required for a class to support cloning in the prototype pattern?
It must be a final class.
It must be a singleton.
It must inherit from a common base class with a clone method.
It must not have any methods.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do clients typically use cloned instances in the prototype pattern?
They use them polymorphically.
They use them without any modification.
They use them only for testing.
They use them as static instances.
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