Reinforcement Learning and Deep RL Python Theory and Projects - Implementing Frozen Lake - 3

Reinforcement Learning and Deep RL Python Theory and Projects - Implementing Frozen Lake - 3

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial explains how to manage rewards and states in a game environment using a toolkit. It covers initializing states, managing episodes and steps, and differentiating between exploration and exploitation. The tutorial also discusses updating actions and states using Q-tables, emphasizing the importance of reaching goals without falling into holes. The video concludes with a call to apply learned concepts to write a formula for updating the Q-table.

Read more

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of collecting rewards in a list for each episode?

To store the number of steps taken

To estimate future rewards

To track the number of episodes

To reset the environment

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal in the game described?

To maximize the number of steps

To reach the goal without falling into a hole

To collect as many rewards as possible

To minimize the number of episodes

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the epsilon-greedy strategy help to balance?

Episodes and steps

Speed and accuracy

Exploration and exploitation

Rewards and penalties

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the context of Q-learning, what does 'exploitation' refer to?

Using known information to make decisions

Maximizing the number of steps

Resetting the environment

Trying new actions randomly

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the 'argmax' function in the decision-making process?

To select a random action

To find the action with the highest expected reward

To reset the environment

To calculate the penalty

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when the agent reaches the goal or falls into a hole?

The episode continues

The environment resets

The Q-table is updated

The agent receives a penalty

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of updating the Q-table?

To decrease the number of steps

To improve future decision-making

To reset the environment

To increase the number of episodes