Behavioral Design Patterns in C++ - Lamp - II (Enum States)

Behavioral Design Patterns in C++ - Lamp - II (Enum States)

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial discusses managing the state of a lamp using different methods, such as integers, booleans, and enums, with a focus on using enums for clarity. It explains how to implement state changes and handle user interactions, like turning the lamp on and off. The tutorial also addresses integrating new features, such as changing the lamp's color, and highlights the challenges of managing complex state changes, suggesting the use of the state design pattern for better management.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a method mentioned for representing the state of a lamp?

Using a string

Using an enum

Using a boolean

Using an integer

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the default state of the lamp when using an enum?

Yellow

White

Off

On

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What message is displayed when the lamp is turned on again while already on?

Error: Invalid state

Switching to yellow

Already on

Lamp is now off

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What new feature is introduced for the lamp in the third section?

The lamp can change to blue

The lamp can blink

The lamp can change to yellow

The lamp can dim

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What design pattern is suggested to manage the new lamp feature?

State design pattern

Factory pattern

Observer pattern

Singleton pattern