The Economy of EVE Online

The Economy of EVE Online

Assessment

Interactive Video

Business

7th - 12th Grade

Hard

Created by

Quizizz Content

FREE Resource

The video explores the intricate player-driven economy of EVE Online, highlighting its realistic economic systems, player-owned territories, and the monthly economic report. It delves into the concept of GDP within the game and compares it to real-world economics, emphasizing the unique aspects of EVE's virtual economy.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a unique feature of EVE Online's economy?

It is based on real-world currency.

It has no crafting system.

It is entirely player-driven.

It is controlled by NPCs.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are items in EVE Online primarily created?

By NPCs in the game.

Through player mining and crafting.

Through random drops.

By purchasing from the game store.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What distinguishes EVE Online's market from other games?

It is entirely player-driven with no NPC involvement.

It has fixed prices for all items.

It involves NPC traders.

It uses a barter system.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can players create in EVE Online's no man's land?

Personal hideouts.

In-game nations with governance.

NPC-controlled territories.

Automated trading posts.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key feature of player-owned territories in EVE?

They are temporary and reset weekly.

They are only for solo players.

They have player-run governments and economies.

They are controlled by NPCs.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the Imperium in EVE Online?

A small player group.

An NPC faction.

A coalition of players forming a large in-game nation.

A trading company.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the GDP of an in-game nation like the Imperium calculated?

By counting the number of players.

Using household spending, government spending, and net exports.

By the number of battles won.

Through NPC trade data.

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