
Hands-On WebAssembly for C++ Programmers - Drawing Our Game in WebAssembly
Interactive Video
•
Information Technology (IT), Architecture
•
University
•
Practice Problem
•
Hard
Wayground Content
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3 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain how the frames per second calculation is handled in the SDL code.
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the significance of freeing the surface at the end of the drawing function?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
In what ways can the graphics be improved beyond the basic SDL implementation discussed?
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