Behavioral Design Patterns in C++ - Acyclic Visitor

Behavioral Design Patterns in C++ - Acyclic Visitor

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the implementation of the acyclic visitor pattern. It begins with setting up a new project and modifying existing visitor methods for shapes like circle and line. The tutorial then covers creating specific visitors for each shape, adjusting the shape classes, and reusing existing visitors for rendering and area calculations. It also demonstrates adding a new shape, rectangle, and discusses the class diagram and dependency management, highlighting the benefits of the acyclic visitor pattern in reducing dependencies.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the main changes made to the visitor clause in the acyclic visitor pattern?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using a virtual destructor in the acyclic visitor pattern?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the Circle visitor differ from the Line visitor in terms of functionality?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the role of the accept method in the Circle and Line classes.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how the renderer visitor is implemented and its relationship with the Circle and Line visitors.

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What challenges arise when adding a new shape, such as a rectangle, to the existing visitor structure?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the acyclic visitor pattern eliminate circular dependencies between visitor classes and visitable classes?

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