Are "Free" Video Games Really Free?

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Life Skills, Physical Ed, Information Technology (IT), Architecture
•
11th Grade - University
•
Hard
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7 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What were the initial costs associated with playing World of Warcraft mentioned in the text?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How has the sales model for video games changed over the years according to the text?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What psychological strategies do game developers use to encourage spending on microtransactions?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the concept of 'loss aversion' as described in the text?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What are loot boxes and how do they relate to gambling according to the text?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
What are some of the consequences of children engaging with microtransactions in video games?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What recommendations does the text provide for parents regarding video game purchases for their children?
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