Wizards Owner Leonsis Says eSports Is Not a Fad

Wizards Owner Leonsis Says eSports Is Not a Fad

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Interactive Video

Business

University

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The transcript discusses the evolution and significance of E-sports, tracing its roots back to early video games like Tennis for Two and Pong. It highlights the global nature of E-sports, with major players from countries like South Korea and China. The business model of E-sports is compared to traditional sports, with revenue streams from media rights, ticket sales, and sponsorships. The transcript also explores the longevity of games like League of Legends and the potential for new games to gain traction. The future of E-sports is seen as promising, with increasing participation and recognition from traditional sports leagues.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What factors contribute to the longevity of games like League of Legends?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What are some of the challenges faced by new players in understanding games like Overwatch?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the competitive nature of E-Sports differ from traditional sports?

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