Enhancing a Guessing Game in Scratch

Interactive Video
•
Other, Social Studies, Information Technology (IT), Architecture
•
KG - University
•
Hard
Wayground Content
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10 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What programming techniques were covered in the previous lessons?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How can the guessing game be improved according to the lesson?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of asking the user for the maximum number in the game?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe how to create a new variable for the maximum number.
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
In what ways can the user interact with the guessing game?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the program ensure that the user can choose the difficulty of the game?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain how to track the number of guesses made by the user.
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