Hands-On WebAssembly for C++ Programmers - Performing in Parallel by Threading

Hands-On WebAssembly for C++ Programmers - Performing in Parallel by Threading

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to implement parallel execution using Pthreads in a web browser environment. It covers the use of shared array buffers and web workers for achieving parallelism, along with the necessary compile options. The tutorial also discusses browser support limitations due to Spectre and Meltdown vulnerabilities. It provides a step-by-step guide to implementing threading in a Pong game, focusing on logging in a separate thread. The video concludes with instructions on compiling and running the game, ensuring compatibility with different browser environments.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the main methods to achieve parallelism in a web browser?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the restrictions related to using shared array buffers in different browsers?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How can you ensure that the main thread does not block when using threading?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of creating two builds (threaded and non-threaded) in a project?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of logging messages in a separate thread in the pong game example.

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes need to be made to the compile command to enable Pthreads?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What should you check if you encounter issues with shared array buffers in your browser?

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