Create a Dark Moody Atmospheric 2D Game with Unity and C# - Collectable Items

Create a Dark Moody Atmospheric 2D Game with Unity and C# - Collectable Items

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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FREE Resource

The video tutorial explains how to integrate collectibles into a platformer game using Unity. It covers downloading and setting up a sprite pack, modifying sprite properties, adding colliders and triggers, scripting collectible interactions, and displaying a collectible counter on the UI. The tutorial provides step-by-step guidance on creating a collectible system, including setting up prefabs, handling collisions, and updating the UI to reflect collected items.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are collectibles in the context of platformer games?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of downloading a Sprite pack as mentioned in the text.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are involved in changing the compression type of a collectible?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how to add a light to a collectible Sprite.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of setting a collectible's collider to 'isTrigger'?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the player controller script interact with collectibles?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the 'onTrigger' function in the context of collectibles?

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