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The Lego of Coding? Osmo's Approach to Teaching Code

The Lego of Coding? Osmo's Approach to Teaching Code

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

The video discusses Osmo, an interactive learning tool that combines physical and digital elements to teach coding to children. It highlights the importance of making coding tangible to enhance learning and logical thinking. A demo shows how children can use physical blocks to control a character in a digital world, making coding an active experience. The video also addresses the balance between screen time and real-world interaction, emphasizing Osmo's potential in educational settings to teach computational thinking and other foundational skills.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does Osmo differentiate between passive and interactive screen time?

Evaluate responses using AI:

OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

What future activities does Osmo plan to incorporate into its learning platform?

Evaluate responses using AI:

OFF

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