Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Blender to Unreal Engine - Become a Dungeon Prop Artist - Applying Transparent Sigils and Straw onto Assets

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial covers setting up transparency materials for decals, adjusting material instances, and resolving issues with Nanite settings. It also includes replacing decal references and making final adjustments. The lesson concludes with a preview of the next topic, focusing on collision handling.

Read more

10 questions

Show all answers

1.

OPEN ENDED QUESTION

3 mins • 1 pt

What material was set up for the decals in the lesson?

Evaluate responses using AI:

OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

How many material instances were checked for the sigils?

Evaluate responses using AI:

OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments were made to the decals for the flags?

Evaluate responses using AI:

OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

What type of transparency was used for the material?

Evaluate responses using AI:

OFF

5.

OPEN ENDED QUESTION

3 mins • 1 pt

What type of values were checked for the swords?

Evaluate responses using AI:

OFF

6.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps were taken to fix the glitching issue with the decals?

Evaluate responses using AI:

OFF

7.

OPEN ENDED QUESTION

3 mins • 1 pt

What materials were used for the straws on the bed?

Evaluate responses using AI:

OFF

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?