Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Last Dungeon Prop

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What steps are involved in converting an object to a mesh?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the process of decimating a model and why it is necessary.
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of filling in holes in a model before decimating?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
How do you ensure that all parts of a model are properly joined together?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe how to apply a bevel modifier to a model.
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
What adjustments can be made to the clamp overlap settings during modeling?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
How do you assign materials to different parts of a model?
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