TED: How gaming can be a force for good | Noah Raford

TED: How gaming can be a force for good | Noah Raford

Assessment

Interactive Video

Social Studies, Religious Studies, Other

11th Grade - University

Hard

Created by

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The video explores the potential of video games to influence future social movements, drawing parallels with historical figures like Hassan Ebinsaba. It highlights the dominance of video games in entertainment and the emergence of 'game cults'—social movements driven by gaming dynamics. The speaker speculates on the future integration of games into daily life and calls for stakeholders to engage with these developments to ensure positive outcomes.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What role do video games play in the rise of social unrest according to the text?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How did Hassan Ebinsaba influence his followers in the 11th century?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker relate the historical context of Hassan Ebinsaba to modern gaming?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

In what ways do video games fulfill psychological needs according to the speaker?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the characteristics of cults as described in the text?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the term 'game cults' as used in the text?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What examples of extreme behaviors in gaming culture are mentioned?

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