Screens & 2D Graphics: Crash Course Computer Science

Screens & 2D Graphics: Crash Course Computer Science

Assessment

Interactive Video

Information Technology (IT), Architecture, Engineering, Business, Other

11th Grade - University

Hard

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The video explores the evolution of computer graphics, starting with early computing systems like the PDP-1, which used separate devices for text and graphics. It explains the development of CRT technology, vector and raster scanning, and the challenges of memory constraints. The video highlights the role of character generators and the transition to vector graphics, showcasing early applications like Spacewar! and Sketchpad. It concludes with the emergence of bitmapped displays and modern graphics, emphasizing the shift towards interactive computing.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the evolution of display technologies from CRTs to LCDs.

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How did early computers manage to render graphics without using pixels?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What were the limitations of ASCII art in early computing?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What role did the light pen play in early graphical interfaces?

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