Blender to Unreal Engine - Become a Dungeon Prop Artist - Naming Material Instances

Blender to Unreal Engine - Become a Dungeon Prop Artist - Naming Material Instances

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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This video tutorial guides users through setting up basic materials for VR textures in Unreal Engine. It covers converting texture samples to parameters, creating material instances, and organizing materials with proper naming conventions. The tutorial also demonstrates managing and renaming material instances efficiently.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step in setting up a reusable material instance?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you convert a texture sample to a parameter?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What should you rename the base color texture sample to?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of renaming texture samples?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the roughness texture in material setup?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the process to check the number of materials in the assets folder?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How many materials are mentioned to be created as material instances?

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OFF

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