Blender to Unreal Engine - 3D Plants and Vegetation - Creating Mesh for 3D Wild Grass

Blender to Unreal Engine - 3D Plants and Vegetation - Creating Mesh for 3D Wild Grass

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the process of applying roughness values to textures in a 3D modeling course. It begins with saving texture images and setting up roughness channels, followed by using a brush tool to apply roughness values. The tutorial then transitions to creating wild grass variations, starting with smaller leaves and progressing to larger leaves and stems. Techniques such as using planes, adjusting leaf details, and setting up stems are demonstrated, with a focus on maintaining minimal detail for small elements.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you create smaller leaves in the modeling process?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What technique is used to add thickness to the leaves?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using X-ray mode during modeling?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to create stems for the wild grass?

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