Behavioral Design Patterns in C++ - Hangman - V

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Information Technology (IT), Architecture
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University
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Hard
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2 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the Memento design pattern and how is it implemented in this context?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the relationship between the checkpoint manager, game state, and Hangman class.
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