Behavioral Design Patterns in C++ - Account Class

Behavioral Design Patterns in C++ - Account Class

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The lecture demonstrates the use of the Memento pattern to manage the state of an account. It begins with creating an Account clause to perform transactions and save states. The Memento pattern is introduced to store and restore the account's state without exposing its balance. A caretaker is created to manage these states. The lecture concludes with generating a class diagram and a preview of using the Memento pattern in a game context.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the lecture suggest initializing the balance in the account class?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the components involved in the memento pattern as mentioned in the lecture?

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