he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 22 - Creating Inverse Kinematics Controls for Chains

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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of disconnecting bones in the context of inverse kinematics?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
What steps are involved in ensuring that a bone does not deform the chain?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the process of adding an inverse kinematics constraint to a bone.
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
How do you ensure that the target for inverse kinematics is correctly set?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What does the term 'IK Bone' refer to in the context of this tutorial?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe how the movement of a bone affects the rest of the chain in inverse kinematics.
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the significance of using automatic weights when parenting bones to a chain?
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