Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Chest Modelling

Blender to Unreal Engine - Become a Dungeon Prop Artist - Finishing the Chest Modelling

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial guides viewers through the process of creating and adjusting a 3D model, focusing on techniques such as smoothing, beveling, and mirroring. It covers the creation of various parts of the model, including a cube, inner lock, and metal straps, and concludes with setting up the sides for texturing. The tutorial emphasizes the importance of making precise adjustments and using tools effectively to achieve the desired outcome.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the artist ensure the beveling is done correctly?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of separating the components of the prop?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to finalize the texturing of the prop?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the artist's final thought about the project?

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