Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Simple Shield Prop

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating a Simple Shield Prop

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This tutorial guides users through creating a Dungeon Pro artist model in Unreal Engine. It covers setting up the initial scene, applying mirror modifiers, creating planks, making adjustments, smoothing objects, and applying bevels. The tutorial concludes with creating and refining a shield model, ensuring all elements are properly scaled and aligned.

Read more

10 questions

Show all answers

1.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are involved in moving an object to the other side in Unreal Engine?

Evaluate responses using AI:

OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you set the origin of an object to the 3D cursor in Unreal Engine?

Evaluate responses using AI:

OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of adding a mirror modifier in the modeling process?

Evaluate responses using AI:

OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of bringing in a cube and scaling it in Unreal Engine.

Evaluate responses using AI:

OFF

5.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to ensure the swords fit properly in the design?

Evaluate responses using AI:

OFF

6.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how to apply a bevel modifier and its significance in the modeling process.

Evaluate responses using AI:

OFF

7.

OPEN ENDED QUESTION

3 mins • 1 pt

What techniques are used to smooth the swords and enhance their appearance?

Evaluate responses using AI:

OFF

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?