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Creating Edible Blue Ghosts in Scratch

Creating Edible Blue Ghosts in Scratch

Assessment

Interactive Video

•

Other, Social Studies

•

KG - University

•

Hard

Created by

Wayground Content

FREE Resource

This video tutorial guides viewers through creating a Pacman game in Scratch. It covers setting up the game environment, creating a Super Pill that gives Pacman special powers, and modifying ghost behavior when the Super Pill is consumed. The tutorial includes detailed steps on duplicating sprites, adjusting game logic, and using variables to manage game states. It also discusses testing strategies and potential game enhancements.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes are made to the ghost's appearance when it turns blue?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the game ensure that the ghost cannot kill Pacman when he has the superpower?

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OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the Boolean variable 'blue' in the game?

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OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

What additional features could be added to enhance the Pacman game?

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OFF

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