Hands-On Unity 2018.x Game Development for Mobile (Video 15)

Hands-On Unity 2018.x Game Development for Mobile (Video 15)

Assessment

Interactive Video

Information Technology (IT), Architecture, Other

University

Hard

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The video introduces shaders and materials, explaining their differences and uses in graphics. Shaders are specialized programs running on GPUs, primarily for graphics, but can perform other operations. Materials define how surfaces are rendered, using shaders to apply properties like textures and colors. The 3D rendering pipeline is simplified, showing how meshes and shaders work together. Different shader types, such as vertex and fragment shaders, are discussed, highlighting their roles in graphics rendering.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are shaders and what is their primary use?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the role of the GPU in relation to shaders.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How do materials relate to shaders in the context of rendering?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the three types of shaders mentioned, and how do they differ?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the shader graph in shader development?

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