The Art of Doing: Dive Into Android Development with Kotlin - Click! The App Part 5

The Art of Doing: Dive Into Android Development with Kotlin - Click! The App Part 5

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial guides viewers through setting up a score fragment in an Android app. It covers initializing binding and ViewModel, creating a ViewModel factory, setting click listeners for buttons, and using data binding to connect LiveData to views. The tutorial also includes testing the app and making final adjustments, such as setting a timer and creating a launcher icon. The video emphasizes the importance of using ViewModels for data persistence and demonstrates how to implement data binding for UI updates.

Read more

4 questions

Show all answers

1.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes are made to the layout file to accommodate data binding?

Evaluate responses using AI:

OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you handle the visibility of the gamble button after it has been pressed?

Evaluate responses using AI:

OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to create a new launcher icon for the application?

Evaluate responses using AI:

OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the application ensure that the score persists through screen rotations?

Evaluate responses using AI:

OFF