Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Emissive Textures for Light Sources

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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In this video tutorial, the instructor guides viewers through the process of setting up light sources in a dungeon scene using blueprints. The focus is on creating and applying emissive textures to enhance the visual appeal of torches and candles. The tutorial covers the creation of a simple emissive material and concludes with final adjustments, preparing for the next lesson.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the flame material to achieve the desired look?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final outcome expected from the setup of the candles and torches?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the importance of setting up blueprints and particles for torches.

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