Behavioral Design Patterns in C++ - Lamp - I (NoState)

Behavioral Design Patterns in C++ - Lamp - I (NoState)

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The lecture introduces the state design pattern using a lamp example, where the lamp can be turned on and off. It explains the initial implementation using a switch case and console colors to display the lamp's state. The code is executed to show the lamp's behavior, highlighting the need for refinement to prevent unnecessary responses when the lamp is already in a desired state. The lecture concludes with a discussion on using a boolean flag for improvement in the next session.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the implementation of the lamp's state design pattern differ from a simple switch case?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using different colors to represent the state of the lamp?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the expected outcomes when the lamp is switched on and off multiple times?

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