he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 9 - Multiple Bone Animation for 3D Globe

he Ultimate Guide to Blender 3D Rigging and Animation - Lesson 9 - Multiple Bone Animation for 3D Globe

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Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the process of rigging and animating a model using multiple bones. It begins with setting up the armature and positioning bones, followed by naming and organizing them. The tutorial then explains how to connect bones to the root and manage offsets. It addresses weighting bones and resolving armature issues, and concludes with adjusting bone positions for correct movement and testing the rig.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you check if the armature is correctly applied to the mesh?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to fix the stretching issue observed during rotation?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to ensure that the bones move correctly during animation?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final step mentioned before saving the work?

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