Blender to Unreal Engine - 3D Plants and Vegetation - Fixing Foliage Mesh for Blender Texturing

Blender to Unreal Engine - 3D Plants and Vegetation - Fixing Foliage Mesh for Blender Texturing

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Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial is part of a 3D Plants and Vegetation course. It covers the continuation of a previous lesson, focusing on making adjustments to leaves and integrating grass with flowers. The tutorial demonstrates the use of proportional editing to adjust leaf vertices and ensure a cohesive look between grass and flowers. It also addresses material and mesh adjustments to avoid artifacts and ensure consistency in the 3D model. The lesson concludes with a brief mention of adding a roughness value in the next session.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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