Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial continues the dungeon artist course by focusing on creating and adjusting materials in Unreal Engine. The lesson covers setting up two-sided textures, creating a new PBR material, and adjusting textures and materials for a helmet with feathers. It also includes managing assets, replacing references, and adjusting nanite settings and opacity for optimal results. The lesson concludes with a preview of the next topic, which involves working with transparency materials for gems.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the ambient occlusion in the material setup?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What issues might arise with nanite when using transparency in materials?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How can you adjust the opacity strength for the feather material?

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