Reflection in 3D Geometry

Reflection in 3D Geometry

Assessment

Interactive Video

Mathematics, Physics, Science

9th - 12th Grade

Hard

Created by

Patricia Brown

FREE Resource

The video tutorial explains how to find the reflection of a point through a plane. It begins by defining a plane and a point not on it, then derives the line equation using the normal vector. The tutorial continues by solving for the intersection of the line and plane, and finally calculates the reflection point. The process involves using the plane equation, normal vector, and algebraic manipulation to achieve the desired reflection.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the equation of the plane used in the reflection example?

x - y + 2z = 6

x + y - z = 6

x - 2y + z = 6

2x - y + z = 6

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why does the point A (2, 4, -6) not lie on the plane?

It satisfies the plane equation.

It is outside the plane's boundary.

Its coordinates do not satisfy the plane equation.

It is parallel to the plane.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the normal vector of the plane x - 2y + z = 6?

(1, -2, 1)

(2, -1, 1)

(-1, 2, -1)

(1, 2, -1)

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the line equation derived from point A and the normal vector?

By adding the normal vector to the plane equation.

By multiplying point A with the normal vector.

By subtracting the normal vector from point A.

By using point A and adding a parameter times the normal vector.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the value of t when the line intersects the plane?

t = 4

t = 3

t = 2

t = 5

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the coordinates of the intersection point C?

(5, -2, -3)

(6, -3, -4)

(3, -2, -1)

(4, -1, -2)

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you find the reflection point B from point A?

By adding the normal vector to point A.

By subtracting the normal vector from point A.

By adding twice the normal vector to point A.

By adding six times the normal vector to point A.

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