Transformations and Rigid Motions

Transformations and Rigid Motions

Assessment

Interactive Video

Mathematics, Science, Other

9th - 12th Grade

Hard

Created by

Thomas White

FREE Resource

The video tutorial covers the identification and application of rigid motions, including translation, rotation, and reflection, to map figures and solve geometric problems. It emphasizes the use of tools like protractors and tracing paper to perform these transformations accurately. The tutorial also addresses complex scenarios where multiple transformations are needed to achieve congruence between figures.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the result of translating triangle X along line n o?

It ends up at figure D

It ends up at figure C

It ends up at figure B

It ends up at figure A

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When reflecting a figure across line L, where does figure X end up?

At figure B

At figure A

At figure C

At figure D

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool is essential for performing a 90° rotation?

A compass

A calculator

A ruler

A protractor

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key challenge in mapping figures using rigid motions?

Complexity of the figures

Inability to use a protractor

Lack of specific location details

Difficulty in drawing lines

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you map triangle ABC to triangle DBC using rigid motions?

Translate and then reflect

Translate along vector AB

Rotate 180° around point B

Reflect over line L

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in mapping one figure onto another using rigid motions?

Rotate the figure

Reflect the figure

Translate one point to match another

Draw a line of reflection

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which sequence of motions maps triangle THE to triangle GM?

Translate along TG, then rotate around G

Reflect over line L, then rotate around T

Translate along TH, then rotate around H

Rotate around G, then reflect over line M

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