Collision Response and Position Adjustment

Collision Response and Position Adjustment

Assessment

Interactive Video

Physics

9th - 10th Grade

Hard

Created by

Patricia Brown

FREE Resource

The video tutorial explains how to adjust a position after crossing a wall in a game environment. It covers calculating distances using vectors and dot products, and discusses strategies for modifying positions, such as returning to a safe point or adjusting based on vector calculations. The tutorial also explores collision response techniques, including energy absorption and reflection, using coefficients to control the behavior.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the basic equation used to update position after crossing a wall?

p2 = p1 - velocity * Delta time

p2 = p1 * velocity / Delta time

p2 = p1 / velocity + Delta time

p2 = p1 + velocity * Delta time

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the normal vector in wall collision detection?

To point towards safe gameplay or in bounds

To measure the height of the wall

To determine the color of the wall

To calculate the speed of the object

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you adjust the position to ensure it is safe after crossing a wall?

Increase the velocity

Return to the initial position p1

Move to a random position

Decrease the velocity

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the vector Q used for in position adjustment?

To change the direction of movement

To calculate the distance to move back to the wall

To increase the speed

To measure the time taken to cross the wall

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is a full bounce achieved in collision response?

By subtracting the vector twice

By adding the vector twice

By subtracting the vector once

By multiplying the vector by zero

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the coefficient C represent in energy absorption during collision?

The time taken to cross the wall

The distance traveled by the object

The amount of energy absorbed by the wall

The speed of the object

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when C is set to zero in the collision response?

The object increases its speed

The object bounces back completely

The object stops at the wall and travels along it

The object moves through the wall

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