What is the basic equation used to update position after crossing a wall?

Collision Response and Position Adjustment

Interactive Video
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Physics
•
9th - 10th Grade
•
Hard

Patricia Brown
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
p2 = p1 - velocity * Delta time
p2 = p1 * velocity / Delta time
p2 = p1 / velocity + Delta time
p2 = p1 + velocity * Delta time
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the normal vector in wall collision detection?
To point towards safe gameplay or in bounds
To measure the height of the wall
To determine the color of the wall
To calculate the speed of the object
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you adjust the position to ensure it is safe after crossing a wall?
Increase the velocity
Return to the initial position p1
Move to a random position
Decrease the velocity
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the vector Q used for in position adjustment?
To change the direction of movement
To calculate the distance to move back to the wall
To increase the speed
To measure the time taken to cross the wall
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is a full bounce achieved in collision response?
By subtracting the vector twice
By adding the vector twice
By subtracting the vector once
By multiplying the vector by zero
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the coefficient C represent in energy absorption during collision?
The time taken to cross the wall
The distance traveled by the object
The amount of energy absorbed by the wall
The speed of the object
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when C is set to zero in the collision response?
The object increases its speed
The object bounces back completely
The object stops at the wall and travels along it
The object moves through the wall
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