
Multiplayer Game Development Concepts
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Jackson Turner
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up a new Unity project?
Writing code in Visual Studio
Importing assets
Setting up post-processing effects
Choosing a Unity version and creating a new project
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used for writing code in the Unity courses?
NetBeans
Visual Studio
IntelliJ IDEA
Eclipse
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the Singleton pattern in the course?
To manage multiple instances of a class
To ensure a class has only one instance
To create animations
To handle user input
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the delivery manager in the single-player game?
To manage player animations
To synchronize player movements
To generate and manage customer recipes
To handle game sound effects
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in transitioning to multiplayer development?
Synchronizing player animations
Installing netcode for game objects
Implementing a game lobby
Creating a character select scene
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In multiplayer games, what is the difference between server authoritative and client authoritative?
Server authoritative means the server controls game logic, while client authoritative means the client does
Neither term is relevant to multiplayer games
Both terms refer to the same concept
Server authoritative means the client controls game logic, while client authoritative means the server does
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of implementing relay in multiplayer games?
To allow players to connect without opening ports
To manage game animations
To improve game graphics
To enhance sound effects
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