What was the main achievement of the previous single-player course?

Multiplayer Game Development Concepts

Interactive Video
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Computers
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9th - 10th Grade
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Hard

Liam Anderson
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It received over 300,000 views in the first month.
It was the first course ever created by the instructor.
It was a paid course with exclusive content.
It focused on multiplayer game development.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up the multiplayer course?
Creating a new game from scratch.
Setting up a dedicated server.
Installing Unity's net code for game objects.
Designing the game characters.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key consideration when synchronizing player movements in multiplayer games?
Ensuring all players have the same character model.
Using the same animation for all players.
Setting up a local server for testing.
Choosing between server authoritative and client authoritative models.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the delivery manager in the game?
To manage player scores.
To synchronize recipe spawning and delivery.
To handle player disconnections.
To create game levels.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How are network objects destroyed in the game?
By learning how to destroy network objects.
By resetting the game state.
By manually removing them from the server.
By using a special destroy function.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is an important aspect of handling game state in multiplayer games?
Synchronizing the game timer and game over state.
Allowing players to change game rules.
Using the same graphics settings for all players.
Ensuring all players have the same game version.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a critical component of the connection scene flow?
Starting directly in the main game scene.
Skipping the main menu entirely.
Using a single-player mode only.
Having an online lobby and character select scene.
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