Multiplayer Game Development Concepts

Multiplayer Game Development Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Practice Problem

Hard

Created by

Jackson Turner

FREE Resource

The video tutorial demonstrates how to convert a single-player open-world game into a multiplayer game using Unity's networking tools. The instructor, Code Monkey, explains the process of setting up the project, synchronizing player movements, projectiles, and enemy interactions. The tutorial highlights the ease of using modern tools to achieve multiplayer functionality quickly. The instructor also promotes a free course on multiplayer game development and mentions ongoing sales for game development assets.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial challenge presented in the video?

Creating a new game from scratch

Converting a single-player game to multiplayer

Designing a new game character

Improving game graphics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which package was installed first to set up the multiplayer environment?

Network Animator

Simple Network Manager

Neko for Game Objects

Unity Multiplayer Framework

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was added to the player to synchronize movement?

Network Variables

Server RPC

Client Network Transform

Network Animator

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How was the illusion of speed created for the plane?

Increasing the plane's actual speed

Using a wide field of view (FOV)

Adding motion blur effects

Decreasing the ground texture size

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is required to synchronize projectiles in the game?

Client-side scripting

Server RPC to spawn them

Manual synchronization

Using a third-party plugin

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What component is added to enemies to synchronize their animations?

Network Animator

Client Network Transform

Server-side script

Animation Controller

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the castle heart synchronized across all players?

Client-side prediction

Server and client RPCs

Manual updates

Using a shared game object

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