Game Development Insights from Survivor Squad

Game Development Insights from Survivor Squad

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Jackson Turner

FREE Resource

The video revisits the development journey of the creator's first Steam game, Survivor Squad, made using Unity 3.5. It covers the challenges faced, such as pathfinding and optimization, and the evolution of game mechanics like procedural generation and fog of war. The creator reflects on the learning process, improvements in coding skills, and the impact of new Unity features over the past decade.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the primary focus of the narrator's first Steam game, Survivor Squad?

Survivors versus Zombies

Pirates versus Ninjas

Robots versus Monsters

Aliens versus Humans

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which version of Unity was used in the development of Survivor Squad?

Unity 4.0

Unity 2.0

Unity 3.5

Unity 5.0

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a significant challenge faced due to Unity's limitations during the game's development?

Lack of 3D tools

Lack of networking tools

Lack of 2D tools

Lack of sound tools

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What system did the narrator implement to handle the fog of war in the game?

A particle system

A grid-based system

A simple lighting system

A sprite-based system

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the narrator's solution to improve performance with character animations?

Using 3D models

Using sprite sheets

Using vector graphics

Using motion capture

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool did the narrator create to assist with level design?

A wall slicing tool

A lighting editor

A texture painter

A sound mixer

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How long did it take to develop the initial version of Survivor Squad?

Three months

Two years

One year

Six months

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