Drag Racing Minigame Concepts

Drag Racing Minigame Concepts

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Olivia Brooks

FREE Resource

The video tutorial introduces a drag racing minigame inspired by classic flash games. It covers the development process, including the use of animation curves for gear ratios and 3D UI elements. The tutorial explains game mechanics, such as car selection, AI difficulty settings, and the importance of timing in gear changes. It emphasizes the separation of visuals and logic in game design, showcasing various visual effects that enhance the sense of speed. The tutorial also highlights the use of asset packs and provides project files for viewers to explore.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What inspired the creation of the drag racing minigame?

Modern racing simulators

Old drag racing flash games

Arcade racing games

Real-life racing events

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason for creating the drag racing minigame?

To test new AI algorithms

To promote a sale on the Synthy store

To develop a multiplayer racing game

To showcase a new game engine

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can players customize in the drag racing minigame?

Weather conditions

Soundtrack

Track layout

Car parts and appearance

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the game determine when to start the countdown?

When the opponent is ready

Automatically after car selection

Based on a timer

After player input

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using animation curves in the game?

To simulate tire wear

To animate the car's paint job

To define gear ratios and acceleration

To create realistic weather effects

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool was used to modify the 3D models for the UI?

3ds Max

Blender

Pro Builder

Maya

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are the car's visuals and logic separated in the game?

By using different game engines

By using separate scripts for each

By combining them into one script

By using a third-party plugin

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