3D Object Interaction in Unity

3D Object Interaction in Unity

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Lucas Foster

FREE Resource

The video tutorial by Code Monkey guides viewers through building a simple item inspect system in Unity. It covers setting up the UI, implementing logic for item selection, using render textures for 3D viewing, and adding interactivity for object rotation. The tutorial also highlights the use of scriptable objects and offers additional resources for learning Unity game development.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary feature of Unity used to create the item inspect system?

Scriptable Objects

Physics Engine

Render Textures

Animation Controllers

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of scriptable objects in the item inspect system?

To manage game physics

To render 3D models

To store item data

To handle user input

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the system know when an item is selected in the inventory?

By checking the item's position

Using a timer

By detecting mouse hover

Through a button click event

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when a new item is selected in the inventory?

The previous item is destroyed

The previous item is moved

The previous item is hidden

The previous item is duplicated

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the secondary camera in the item inspect system?

To capture user input

To manage lighting effects

To render the main game scene

To display 3D objects in the UI

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is a raw image used instead of a regular image for displaying 3D objects?

It supports higher resolution

It allows for texture mapping

It can display render textures

It is easier to animate

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the render texture in the item inspect system?

To apply shaders

To store item data

To manage game physics

To display 3D models in the UI

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