
Shader Graph Changes in Unity 2020

Interactive Video
•
Computers
•
9th - 12th Grade
•
Hard

Ethan Morris
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of the video tutorial?
Exploring Unity's animation tools
Creating new shaders from scratch
Highlighting changes in Shader Graph for Unity 2020 and above
Learning C# programming
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the main changes in the Shader Graph interface?
The properties are now on the right side
Shaders can only be created in 3D
The Graph Inspector window is introduced
The Master Node is removed completely
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How has the Master Node changed in the new Shader Graph version?
It can be deleted and replaced
It can be duplicated
It is now a single Master Stack
It is no longer needed
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What new feature allows shaders to work with both URP and HDRP?
A plus icon to add multiple render pipelines
A new shader type
A separate shader for each pipeline
An automatic conversion tool
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is the new shader compatibility feature useful?
It increases shader complexity
It limits shader usage to one pipeline
It requires more manual adjustments
It reduces asset duplication
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a significant change in handling 2D shaders in the new Shader Graph?
2D shaders are no longer supported
The alpha channel is separate from RGB
The alpha channel is now combined with RGB
2D shaders require a different graph
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you solve the issue of the separate alpha channel in older tutorials?
Ignore the alpha channel
Combine all channels into one
Use a different shader type
Use a split node to separate channels
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