Shader Graph Changes in Unity 2020

Shader Graph Changes in Unity 2020

Assessment

Interactive Video

Computers

9th - 12th Grade

Hard

Created by

Ethan Morris

FREE Resource

The video provides an overview of changes in ShaderGraph for Unity 2020 and above, highlighting updates in property management and master node functionality. It introduces new features like multi-pipeline support, allowing shaders to work across URP and HDRP. The video also covers changes in 2D shaders and compatibility with older versions, offering solutions for adapting older tutorials to the latest Unity versions.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the video tutorial?

Exploring Unity's animation tools

Creating new shaders from scratch

Highlighting changes in Shader Graph for Unity 2020 and above

Learning C# programming

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the main changes in the Shader Graph interface?

The properties are now on the right side

Shaders can only be created in 3D

The Graph Inspector window is introduced

The Master Node is removed completely

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How has the Master Node changed in the new Shader Graph version?

It can be deleted and replaced

It can be duplicated

It is now a single Master Stack

It is no longer needed

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What new feature allows shaders to work with both URP and HDRP?

A plus icon to add multiple render pipelines

A new shader type

A separate shader for each pipeline

An automatic conversion tool

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is the new shader compatibility feature useful?

It increases shader complexity

It limits shader usage to one pipeline

It requires more manual adjustments

It reduces asset duplication

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a significant change in handling 2D shaders in the new Shader Graph?

2D shaders are no longer supported

The alpha channel is separate from RGB

The alpha channel is now combined with RGB

2D shaders require a different graph

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you solve the issue of the separate alpha channel in older tutorials?

Ignore the alpha channel

Combine all channels into one

Use a different shader type

Use a split node to separate channels

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