
Animator Component and Blend Trees
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Aiden Montgomery
FREE Resource
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of using animator blend trees?
To create complex animations manually.
To blend between various animation states automatically.
To simplify the animation rigging process.
To enhance the graphical quality of animations.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up an animator component for a player character?
Create a new animation clip.
Add a sprite renderer component.
Add an animator component to the player object.
Set up a physics collider.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you define the direction of movement in a basic blend tree?
By setting up a boolean parameter.
By creating a new animation clip.
By defining a float parameter for horizontal movement.
By using a string parameter.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the player script in controlling animations?
To modify animation parameters based on player input.
To handle network synchronization.
To render the animations on screen.
To create new animation states.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which method is used to set a float parameter in the animator from the player script?
SetTrigger
SetBoolean
SetFloat
SetInteger
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What blend type is used for handling both horizontal and vertical movements?
3D Blend
2D Simple Directional
2D Freeform Cartesian
1D Blend
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What additional parameter is needed for 2D movement in the blend tree?
Vertical movement parameter
Speed parameter
Rotation parameter
Scale parameter
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